Saint Row 2 Tattoos
Saints Row 2 is a 2008 open world action-adventure video game developed by Volition and published by THQ.It was released in October 2008 for the PlayStation 3 and Xbox 360, and ported to Microsoft Windows in early 2009, and to Linux in 2016.
Pause the game, then access the cell phone. Select 'Dial', then enter one of the following numbers, including the # symbol, and choose 'Call'. If you entered the code correctly, a message will appear. Then, go to 'Cheats', and select the now unlocked option. Note: Achievements are disabled when cheats other than the 'Retailer Promotion Vehicles' codes are activated.
Result | Phone number |
Player Ability | |
Full Health | #1 |
Car Mass (increased mass for harder collisions) | #2 |
Milk Bones (increased melee attack damage) | #3 |
Add Police Notoriety (+1 star to police wanted meter) | #4 |
Player Pratfalls (press LB or RB to fall) | #5 |
Infinite Sprint | #6 |
Unlimited Clip (never reload, except for RPGs) | #9 |
Infinite Ammo | #11 |
Heaven Bound (killed bodies float upward) | #12 |
Add Gang Notoriety (+1 gang attack level) | #35 |
Never Die | #36 |
No Cop Notoriety | #50 |
No Gang Notoriety | #51 |
I Am Giant (become very tall) | #200 |
Itty Bitty (become very short) | #201 |
Give Cash (gain $1,000) | #2274666399 |
Vehicles | |
Repair Car (fixes car, boat, and helicopter damage) | #1056 |
Ambulance | #1040 |
Anchor | #1041 |
Atlasbreaker | #1042 |
Attrazione | #1043 |
Backdraft | #1044 |
Backhoe | #1045 |
Bag Boy | #1046 |
Baron | #1047 |
Bear | #1048 |
Bootlegger | #1049 |
Bulldog | #1050 |
Bulldozer | #1051 |
Compton | #1052 |
Eiswolf | #1053 |
FBI | #1054 |
Five0 | #1055 |
Hollywood | #1057 |
Justice | #1058 |
Kent | #1059 |
Mag | #1060 |
Mixmaster | #1061 |
Mongoose | #1062 |
Oring | #1063 |
Phoenix | #1064 |
Quasar | #1065 |
Quota | #1066 |
Rampage | #1067 |
Raycaster | #1068 |
Reaper | #1069 |
Septic Avenger | #1070 |
Shaft | #1071 |
Stilwater Municipal | #1072 |
Superiore | #1073 |
Taxi | #1074 |
The Job | #1075 |
Titan | #1076 |
Toad | #1077 |
Varsity | #1078 |
Venom Classic | #1079 |
Vortex | #1080 |
Zenith | #1081 |
Horizon (commerical helicopter) | #711 |
Snipes57 (executive private jet) | #712 |
Tornado (police helicopter with minigun and anti-tank missiles; can lock onto other vehicles or be manually aimed) | #713 |
Wolverine (P-51 Mustang-style airplane with machine gun) | #714 |
Kaneda (custom street racing motorcycle) | #801 |
Kenshin (street racing motorcycle) | #802 |
Melbourne (Harley-style motorcycle) | #803 |
Sabretooth (custom Harley-style motorcycle) | #804 |
Sandstorm (dirtbike) | #805 |
Widowmaker (moped) | #806 |
Hurricane (speedboat) | #825 |
Miami | #826 |
Python | #827 |
Shark (personal watercraft) | #828 |
Skipper (yacht) | #829 |
Retailer Promotion Vehicles | |
Gyro Daddy helicopter (two person mini-helicopter) | #4976 |
D-Stroy UFO (two person flying saucer) | #728237 |
Peewee mini-bike (very small mini-bike) | #7266837 |
Weapons | |
12 Gauge | #920 |
44 Shepherd | #921 |
AR200 (SAW-type machine gun) | #922 |
AR50 (X8-type assault rifle) | #923 |
AR50 Launcher (X8-type assualt rifle with grenade launcher) | #924 |
AS14 (fully automatic shotgun) | #925 |
Baseball Bat | #926 |
Chainsaw | #927 |
Fire Extinguisher | #928 |
Flamethrower | #929 |
Flashbang | #930 |
GAL43 (Uzi-like sub-machine gun) | #931 |
GDHC | #932 |
Grenade | #933 |
Holt 55 (fully automatic pistol) | #934 |
K6 Krukov | #935 |
Knife | #936 |
Machete | #937 |
McManus2010 | #938 |
Minigun | #939 |
Molotov | #940 |
Nightstick | #941 |
NR4 | #942 |
Pepper Spray | #943 |
Pimp Cane (shotgun) | #944 |
Pipe Bomb | #945 |
RPG | #946 |
RPG Annihilator (manual or lock-on guided RPG) | #947 |
Samurai Sword | #948 |
Satchel | #949 |
Shock Paddles (bring dead people back to life) | #950 |
SKR-9 | #951 |
Sledgehammer | #952 |
Stungun (semi-automatic Taser-style weapon; can kill if used repeatedly) | #953 |
T3K Urban | #954 |
Tire Iron | #955 |
Tombstone | #956 |
Vice 9 | #957 |
XS-2 (fully automatic shotgun) | #958 |
Pimp Slap (big foam middle finger) | #969 |
Weather | |
Wrath of God (thunderstorm with random lightning strikes) | #666 |
Overcast | #78665 |
Heavy Rain | #78666 |
Light Rain | #78668 |
Clear Skies | #78669 |
Normal Weather | #78670 |
World | |
Super Explosions | #7 |
Super Saints (almost invincibile Homies and Saints with better weapons) | #8 |
Drunk Pedestrians | #15 |
Evil Cars (drivers try to run you down) | #16 |
Low Gravity (cannot be used with helicopters; use in Insurance Fraud mode to glide) | #18 |
Pedestrian War (pedestrians and drivers fight each other) | #19 |
Raining Pedestrians (people spawn and fall from sky but die on the ground) | #20 |
Everybody Must Get Shrunk (everyone is very short) | #202 |
Time Set Noon (hour set to 12 p.m. with minutes unchanged) | #1200 |
Time Set Midnight (hour set to 12 a.m. with minutes unchanged) | #2400 |
Pause the game, then access the cell phone. Select 'Dial', then enter one of the following numbers, and choose 'Call' to call the corresponding service:
Service | Phone number |
Airport | 5553597 |
Big Willy's Cab | 8198415 |
Bling Bling | 5554233 |
Brown Baggers | 5553765 |
Cocks | 5552626 |
Company of Gyros | 5554976 |
Cycles | 5552453 |
EagleLine Yellow | 0180174 |
Emergency | 911 |
Eye for an Eye (Zombie Carlos) | 5555966 |
Foreign Power | 5552046 |
Forgive and Forget | 5554448 |
Freckle Bitch's | 5556328 |
Friendly Fire | 5554867 |
Fire Department | 5553473 |
Giftshop | 5557577 |
HazMat | 5556677 |
Image as Designed | 5558459 |
Impression | 5553248 |
Leather and Lace | 5552662 |
Legal Lee's | 5559467 |
On The Rag | 5555926 |
On Thin Ice | 5552564 |
Police | 5557973 |
Pimps 'R Us | 5557467 |
Rim Jobs | 5553493 |
Rusty's Needle | 5558287 |
Ship It | 5557447 |
Spelunkers | 5552283 |
Suicide Hotline | 4876837 |
Tee'N'Ay | 5559866 |
TNA Taxis | 4558008 |
Ultor Security | 411 |
Successfully complete enough activities to raise your respect over level 99.
Infinite rockets (Corporate Warfare DLC)Successfully complete Ultor Family Fun Day to get unlimited rockets.
UnlockablesSuccessfully complete the indicated task to unlock the corresponding reward:
Abilities
- Brotherhood notoriety reduced (5%): Successfully complete Trail Blazing, Level 3 in Apartments.
- Brotherhood notoriety reduced (15%): Successfully complete Trail Blazing, Level 6 in Apartments.
- Health regeneration 2x: Successfully complete Snatch, Level 3 in Chinatown.
- Health regeneration 3x: Successfully complete Snatch, Level 6 in Chinatown.
- Improved weapon accuracy (5%): Successfully complete Septic Avenger, Level 3 in Suburbs.
- Improved weapon accuracy (15%): Successfully complete Septic Avenger, Level 6 in Suburbs.
- No fall damage: Land a perfect base jump.
- Police notoriety reduced (5%): Successfully complete Fuzz, Level 3 in Suburbs.
- Police notoriety reduced (15%): Successfully complete Fuzz, Level 6 in Suburbs.
- Pumped up (increased melee damage): Successfully complete Fight Club, Level 3 in Arena.
- Pumped up (more increased melee damage): Successfully complete Fight Club, Level 6 in Arena.
- Reduced bullet damage (5%): Successfully complete Heli Assault, Level 3 in Bario.
- Reduced bullet damage (15%): Successfully complete Heli Assault, Level 6 in Bario.
- Reduced explosion damage (5%): Successfully complete Trail Blazing, Level 3 in Downtown.
- Reduced explosion damage (15%): Successfully complete Trail Blazing, Level 6 in Downtown.
- Reduced vehicle damage (5%): Successfully complete Insurance Fraud, Level 3 in Museum.
- Reduced vehicle damage (15%): Successfully complete Insurance Fraud, Level 6 in Museum.
- Ronin notoriety reduced (5%): Successfully complete Drug Trafficking, Level 3 in Hotel and Marina.
- Ronin notoriety reduced (15%): Successfully complete Drug Trafficking, Level 6 in Hotel and Marina.
- Sons Of Samedi notoriety reduced (5%): Successfully complete Snatch, Level 3 in University.
- Sons Of Samedi notoriety reduced (15%): Successfully complete Snatch, Level 6 in University.
- Sprint increased: Successfully complete Insurance Fraud, Level 3 in Factories.
- Sprint increased (unlimited): Successfully complete Insurance Fraud, Level 6 in Factories.
Customization Items
- Avenger jacket: Get a '3 Gold Star' rank in Gang Kills.
- Bodyguards gang style: Progress through the game.
- Brotherhood personality: Successfully complete Brotherhood, Mission 11.
- Chop shop: Successfully complete one Chop Shop list.
- Cowboy Hat: Successfully complete all races in Stilwater.
- Fireman outfit: Successfully complete the Firefighter missions.
- Free Music track: Collect 10 CDs.
- Free Music track: Collect 20 CDs.
- Free Music track: Collect 30 CDs.
- Free Music track: Collect 40 CDs.
- Free Music track: Collect all 50 CDs.
- Ninjas gang style: Progress through the game.
- Paintball mask: Perform 30 muggings.
- Pimp suit: Successfully complete Ho-ing, Level 10 in Red Light District.
- Red Light apartment crib: Successfully complete Prologue, Mission 2.
- Ronin personality: Successfully complete Ronin, Mission 11.
- Saints hideout: Successfully complete Prologue, Mission 3.
- Samedi personality: Successfully complete Sons Of Samedi, Mission 11.
- Traffic cone hat: Get a '3 Gold Star' rank in Vehicle Surfing.
- Zombie mask: Successfully complete Zombie Uprising.
Fighting Styles
- Brotherhood melee: Successfully complete Brotherhood, Mission 6.
- Ronin melee: Successfully complete Ronin, Mission 6.
- Samedi melee: Successfully complete Sons Of Samedi, Mission 6.
Homies
- One follower: Successfully complete Prologue, Mission 4.
- Two followers: Reach 25% hoods conquered.
- Three followers: Reach 50% hoods conquered.
- Jane Valderama: Perform 50 muggings.
- Johnny Gat: Successfully complete Ronin, Mission 11.
- Legal Lee: Successfully complete Fight Club, Level 3 in Prison.
- Pierce: Successfully complete Brotherhood, Mission 11.
- Shaundi: Successfully complete Sons Of Samedi, Mission 11.
- Tobias: Successfully complete Sons Of Samedi, Mission 3.
- Troy: Successfully complete Fight Club, Level 6 in Prison.
- Vehicle delivery for $1,000: Successfully complete Escort, Level 3 in Red Light District.
- Vehicle delivery for free: Successfully complete Escort, Level 6 in Red Light District.
- Zombie Carlos: Successfully complete all Brotherhood missions, then call Eye For An Eye.
Store Discounts
- Clothing store (5%): Successfully complete Crowd Control, Level 3 in Suburbs.
- Clothing store (15%): Successfully complete Crowd Control, Level 6 in Suburbs.
- Crib customization (5%): Successfully complete Mayhem, Level 3 in Red Light District.
- Crib customization (15%): Successfully complete Mayhem, Level 6 in Red Light District.
- Food and Liquor store (5%): Successfully complete Septic Avenger, Level 3 in Red Light District.
- Food and Liquor store (15%): Successfully complete Septic Avenger, Level 6 in Red Light District.
- Food and Liquor store (100%): Perform 20 store hold-ups.
- Mechanic (5%): Successfully complete Demo Derby, Level 3.
- Mechanic (15%): Successfully complete Demo Derby, Level 6.
- Mechanic (75%): Successfully complete all five Chop Shop lists.
- Scratch That music store (free): Collect all 50 CDs.
- Weapon store (5%): Successfully complete Heli Assault, Level 3 in Trailer Park.
- Weapon store (15%): Successfully complete Heli Assault, Level 6 in Trailer Park.
Vehicles
Note: The vehicles will be delivered to their corresponding garages when they are unlocked. You cannot modify any special or pre-customized vehicles. There is also a storage limit for garages that may prevent unlocked vehicles from appearing there.
- Akuji's prototype bike: Successfully complete Ronin, Mission 11.
- Attack helicopter: Successfully complete Epilogue, Mission 4.
- Bandit: Successfully complete 15 stunt jumps.
- Brotherhood vehicles: Successfully complete Brotherhood, Mission 11.
- Buggy: Successfully complete one Chop Shop list.
- Demolition derby vehicles: Successfully complete Demolition Derby, Level 6 in University.
- Donnie's vehicle: Successfully complete Brotherhood, Mission 2.
- Escort vehicles: Successfully complete both Escort instances.
- Gang customization cars: Reach 15% hoods conquered.
- Gang customization cars (more): Reach 45% hoods conquered.
- Gang customization cars (even more): Reach 65% hoods conquered.
- Julius' car: Successfully complete Bonus Mission 1.
- Maero's Monster Truck: Successfully complete Brotherhood, Mission 11.
- Medical helicopter: Successfully complete Ronin, Mission 7.
- News helicopter: Successfully complete Sons Of Samedi, Mission 3.
- Race bike: Successfully complete all bike races in Stilwater.
- Race boat: Successfully complete all boat races in Stilwater.
- Race car: Successfully complete all car races in Stilwater.
- Race helicopter: Successfully complete all helicopter races in Stilwater.
- Race plane: Successfully complete all plane races in Stilwater.
- Ronin vehicles: Successfully complete Ronin, Mission 11.
- Saints ambulance: Successfully complete all Ambulance missions.
- Saints fire truck: Successfully complete all Firefighter missions.
- Saints plane: Successfully complete all plane events.
- Saints Toad ATV: Successfully complete ten hostage missions.
- Saints tow truck: Successfully complete all Tow Truck missions.
- Saints yacht: Successfully complete all boat events.
- Septic truck: Successfully complete both Septic Avenger instances.
- Sons Of Samedi vehicles: Successfully complete Sons of Samedi, Mission 11.
- Special Bezier: Successfully complete all bike, boat, car, helicopter, and plane races in Stilwater.
- Special Combine: Successfully complete two Chop Shop lists.
- Super Taxi: Successfully complete all taxi missions.
- The Duke's Bootlegger: Successfully complete all 80 stunt jumps.
- The General's Bulldog (Hummer with infinite chaingun ammo): Successfully complete Sons of Samedi, Mission 11.
- Tornado attack helicopter: Successfully complete the final mission of the Ultor epilogue.
- Ultor APC: Successfully complete Epilogue, Mission 2.
Weapons
Note: The weapons will appear in your weapons cache. To get infinite ammunition, pick up, unlock, or buy a weapon once. The weapon must be in the cache to get unlimited ammunition. Toggle to it when entering the cache.
- Annihilator RPG: Successfully complete Mayhem, Level 6 in Nuclear Power Plant.
- AR-50 XMAC Special (with grenade launcher): Successfully complete all Combat Tricks.
- Chainsaw: Successfully complete Crowd Control, Level 6 in Hotel and Marina.
- Defibrillator: Successfully complete all Ambulance missions.
- Flamethrower: Successfully complete Mayhem, Level 3 in Nuclear Power Plant.
- GAL 43: Successfully complete Snatch, Level 3 in Downtown.
- Grenades at crib: Successfully complete one Hitman list.
- Kobra pistol: Successfully complete Fuzz, Level 3 in Projects.
- Minigun: Successfully complete Brotherhood, Mission 10.
- Pepper spray: Successfully complete Crowd Control, Level 3 in Hotel and Marina.
- Pimpcane: Successfully complete Epilogue, Mission 2.
- Satchel Charges at crib: Successfully complete three Hitman lists.
- X2 Ultimax shotgun: Successfully complete Drug Trafficking, Level 3 in Airport.
- Infinite pistol ammo: Successfully complete Fuzz, Level 6 in Projects.
- Infinite rifle ammo: Successfully complete all Hitman lists.
- Infinite shotgun ammo: Successfully complete Drug Trafficking, Level 6 in Airport.
- Infinite SMG ammo: Successfully complete Snatch, Level 6 in Downtown.
Fly far off the west coast of the prison to find five secret islands. Their names are 'Bone', 'Lookout', 'Ruins', 'Ship Wreck', and 'Super Secret'.
Hidden Easter BunnyFollow the arrows that start on Ruins Island. Ruins Island is close to Super Secret Island, with the Volution Easter Egg on it. Ruins Island has an arrow that points to Lookout Island, then to a small unnamed island, then to another small island with an 'X' on it. Get on it, and you will be teleported to a ring of arrows pointing to a floating Easter Bunny.
Easy moneyFind and store a few armored trucks in your garage. When they are destroyed, they will respawn in your garage again. Blow a truck up, and you should get a decent amount of money. After collecting the money, go back to your garage, and get the truck again. It may cost $600 for repairs, but you should get at least $1,000 for destroying one.
Use a Bear (the Police APC) to easily complete Snatch activities. It is virtually impossible to stop once moving because it is nearly invulnerable. It can drive over smaller cars and pickups, the chaingun has infinite ammunition. It holds three passengers.
Easy kills in Zombie UprisingUse the flaming zombies as a weapon. When they come after you, let them follow you. Run into big crowds of zombies so the flaming zombies set the other zombies on fire, which will then count as kills for you. Also, use headshots for the small zombies.
Entering vehicles fasterStand on top of a vehicle and press Y. You will instantly be in the car.
Drive on wallsUse any motorcycle (Prototype recommended), and drive at a wall. At the correct moment, do a wheelie, and when both of the tires are on the wall, hold Up and hit the gas.
Taser executionWhen you take a human shield, switch to your Taser and press LT. This will save some ammunition.
Blow-up dollGo north from the lighthouse on the prison island. You will reach a large sewer pipe that has graffiti on the sides. Go into the pipe to find a blow-up doll on a very dirty mattress. Note: It will disappear after awhile.
FishingWhile on a dock, allow your character to remain idle for a short amount of time. He should walk up to the edge, take out a fishing rod, and begin to fish. He will continue to do so until you move him again.
Working outWhile in the prison yard, allow your character to remain idle for a short amount of time. He should walk over to a location and start curling a pair of dumbbells. He will continue to do so until you move him again.
Have homies follow you in a different carGet three homies, then find a car that only holds two people. Get in the car, and one of the homies will get in with you. If you wait, your other two homies will find a car and follow you. Note: This also works with motorcycles.
Defeating AkujiTo kill Akuji in the teahouse, use LT to counter his attacks. It does damage and knocks him down. When he is down, stab him twice quickly before he gets up. Repeat this until he has been killed.
Defeating MaeroTo defeat Maero the first time on top of his hideout, hit him once with an RPG. When scoring a direct hit, he will go on one knee and stay down. You can then shoot him until he is defeated. If he gets up, just shoot him again. To finish off Maero in the arena, use some of the rockets to blow up all the trucks except for his. Use extra rifle ammunition to shoot his Monster Truck.
Defeating Mr. SunshineTo kill Mr. Sunshine in the factory, use a rocket on his voodoo doll to knock him down and cause damage. Hit the doll once to break his shield. You can then shoot him until he reaches the bottom floor. Note: If he completes his ritual with the voodoo doll, it will send you flying and inflict lots of damage.
Defeating The GeneralTo kill The General in the mall, use the saved rockets to blow up his armored Bulldog, then shoot him with any gun until he dies. Note: Do this quickly before he runs away.
Defeating Veteran ChildTo kill Veteran Child in his club, bring lots of ammunition. Use the stun grenades located around the pillars to separate him and Shaundi, then just run up and shoot him. Repeat this until he is dead.
Easy 'Going The Distance' achievementGo to the Old Roller Mansion, and find a person walking near the cliff. Walk up to that person, and throw them off the cliff to get the 'Going The Distance' achievement.
Easy 'Soprano' achievementGo to the music store, and purchase the 'A-HA' song under the rock section. Jump in a car, and pause the game. Go to the radio option, add that song to your playlist, and save it. Resume the game, and select the 'Myradio' station. The song should play, and your character should sing along to it, thus getting you the achievement.
AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:
- Welcome Back (5 points): Complete the Saints Revival prologue.
- Seppuku (40 points): Defeat the Ronin.
- Brother's Keeper (40 points): Defeat the Brotherhood.
- Remind Me of the Babe (40 points): Defeat the Sons of Samedi.
- Crime Lord (50 points): Complete all levels of all activities.
- Velvet Rope (15 points): Complete all levels of Crowd Control.
- Demolition Man (15 points): Complete all levels of Demolition Derby.
- Purple Haze (15 points): Complete all levels of Drug Trafficking.
- Trickster (15 points): Complete all levels of Escort.
- Do Not Talk About It (15 points): Complete all levels of Fight Club.
- Reality Star (15 points): Complete all levels of FUZZ.
- HeliGood (15 points): Complete all levels of Heli Assault.
- Stuntman (15 points): Complete all levels of Trail Blazing.
- Ambulance Chaser (15 points): Complete all levels of Insurance Fraud.
- Wrecking Crew (15 points): Complete all levels of Mayhem.
- Splatster Chief (15 points): Complete all levels of Septic Avenger.
- ...But It Sure Is Fun (15 points): Complete all levels of Snatch.
- Blue Collar (10 points): Complete all levels of Tow Truck, Fire Truck, Ambulance, and Taxi diversions.
- Duke of Stilwater (10 points): Find all stunt jumps in Stilwater.
- Maverick Goose (10 points): Find all flying stunt locations in Stilwater.
- Hi Fidelity (15 points): Find all CDs in Stilwater.
- All-City (10 points): Find and spray all 50 tags in Stilwater.
- Where's My Car? (10 points): Deliver all the cars to the chop shops.
- Hello 47 (10 points): Kill all Hitman targets.
- 2 Quick 2 Pissed (15 points): Complete all races in Stilwater.
- Romero's Hero (5 points): Complete the Zombie Uprising video game.
- Surf's Up (5 points): Get 3 gold stars in Vehicle Surfing.
- Duelist (25 points): Complete all Ronin missions in co-op.
- Pot Luck (25 points): Complete all Samedi missions in co-op.
- Separated at Birth (25 points): Complete all Brotherhood missions in co-op.
- Partners in Crime (100 points): Complete all campaign missions in co-op.
- Confidence Men (25 points): Complete all levels of all activities in co-op.
- True Pal (10 points): Defeat your partner in a co-op diversion.
- Strong Armed (10 points): Complete the Strong Arm tutorial.
- Saint's Seven (30 points): Win all seven Ranked Strong Arm Activities, and win on all seven Strong Arm maps.
- Spread the Love (30 points): Host and win an Xbox LIVE Party Game.
- Tested (10 points): Win 10 Xbox LIVE Strong Arm matches.
- Hoodlum (30 points): Earn 7 Multiplayer Badges.
- Made (30 points): Earn 15 Multiplayer Badges.
- Kingpin (40 points): Earn 30 Multiplayer Badges.
Additionally, there are ten secret achievements:
- A Bright Future (80 points): Defeated the Ultor Corporation epilogue.
- Vengeance (15 points): Kill Julius.
- Going the Distance (5 points): Throw a person more than 20 yards.
- Love Thy Neighbor (5 points): Take 50 hostages.
- Aww Nuts! (5 points): Get 100 nut shots total lifetime.
- Stilwater Welcoming Commitee (5 points): Mug 50 citizens of Stilwater.
- I'm Not Addicted! (5 points): Gambled $500,000 total lifetime.
- Trash Talker (5 points): Taunt 50 gang members.
- Soprano (10 points): Sing a song on the radio.
- Still Addicted to tha Row (20 points): Play Saints Row 2 in single player or co-op for a combined 50 hours.
The following achievements require the 'Ultor Exposed' bonus downloadable content:
- Meta-Gamer (20 points): Play the Co-op Mission game once.
- MVP (25 points): Win the Co-op competitive mission game 5 times.
- Party Time (25 points): Host or play in a party match on Xbox LIVE.
Additionally, there are two secret achievements with the 'Ultor Exposed' bonus downloadable content:
- Fluffer (35 points): Completed the Ultor Exposed mission arc.
- Phone Sex (20 points): Called Tera as a homie.
The following achievements require the 'Corporate Warfare' bonus downloadable content:
- Rookie Stuntman (25 points): Play the Stuntmen Co-op game once.
- Action Hero (25 points): Win 20 rounds in the Stuntmen Co-op game.
- Tag Team (20 points): Your team needs to hold all tag spots at one time in a Strong Arm match on Xbox LIVE.
- Gangster Brawler (20 points): Won 10 Gangster Brawls or Team Gangster Brawls on Xbox LIVE.
Additionally, there is one secret achievement with the 'Corporate Warfare' bonus downloadable content:
- A Better Life (35 points): Completed the Corporate Warfare mission arc.
http://tvtropes.org/pmwiki/pmwiki.php/Characters/SaintsRowSaintsRow2Gangs
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A group of social outcasts who like tattoos, large trucks, and tribal mullets. They mostly operate down near the Stilwater docks and run guns as arms dealers. They take pride in their outlaw 1%er status and listen to heavy metal.
- Animal Motifs: The symbol for their gang is a tribal wolf that reflects the gang quite well, both in terms of their ruthless tactics and their sense of unity compared to the other two gangs.
- Drop the Hammer: Many of their members carry around sledgehammers as a melee weapon.
- Dumb Muscle: Most of the rank and file, as a reflection of their turf, aren't going to be able to learn the subtle nuances of fraud or the drug trade, so they stick to weapons deals and protection rackets to bring up their money.
- Homage: Their gang colors and uniforms are similar to the eponymous gang of The Warriors.
- Hummer Dinger: The Brotherhood use big, tough-looking trucks as their vehicles of choice, and they get progressively larger as you get higher Notoriety with them. Their largest truck is a huge Ford F650-Expy called the Compensator.
- Mighty Glacier: Their vehicle choices. In contrast to the Ronin, they're not likely to win racing competitions anytime soon, and they are't as flashy as the Sons of Samedi's classic lowriders, but they're massive and have plenty of stopping power behind them.
- Red and Black and Evil All Over: Their gang colors. Higher ranking members also wear black biker vests and red leather or snakeskin pants, and are covered in large black tribal tattoos.
- Tattooed Crook: They love getting inked almost as much as they love causing mayhem.
- White Gang-Bangers: Most of their members are white with hints of native American fashion, as shown in their hairstyles.
Maero
Appearances:Saints Row 2Saints Row IV
- Ambiguously Brown: Judging by his name, his skin tone and his tribal tattoos, he is most likely of Maori descent.
- Authority Equals Asskicking: Maero is a big boy, and he earns his spot on top.
- Badass Boast: Actually gets the Boss to back down from a fight with one of these.Boss: Where's your crew?
Maero: I don't need one.
Boss: You sure about that? (puts a gun to Maero's temple) I could kill you right now.
Maero: No. (stands up to reveal his full height) You couldn't.- Which foreshadows the fact that the Boss kills him exactly like that at the end of the Brotherhood storyline.
- BFG: A minigun, to be specific.
- Big Bad: During The Brotherhood missions.
- Butt-Monkey:
- Out of all the gang leaders in Saints Row 2, Maero is the one that the Boss opts to not just attack, but personally humiliate (scarring him with his favorite pastime, destroying his precious cars, harming and killing his best friends, among other things).
- In Saints Row IV, if you have him and Keith David as homies at the same time, Keith will tell Maero that it's strange that the Boss has never talked about him. Maero assumes that the Boss must kill so many people that they barely give them any thought at all, but no, they have talked about every one of their vanquished enemies except Maero. Even Donnie got a mention before Maero did.Keith: Well, I've heard all about Phillipe Loren, William Sharp and his nephew, and that Mr. Sunshine fellow.
Maero: You heard about that psychotic witch doctor before me?!
Keith: Oh, and some mechanic named Donnie.
Maero:Are you fucking kidding me?!
- Bullying a Dragon: Offering 20% to a reformed gang and acting condescending about it would make sense if it was any other gang leader besides the Boss. Because Maero knows who the Boss and Gat are, as they were Julius' top killers who took down the former gangs who held Stilwater with an iron fist, he should know better that making an enemy out of them is ill-advised. This becomes worse if one or both of the current Stilwater gangs have been taken out before meeting Maero, since the Boss will have publicly proven that they're capable of taking on another gang and winning.
- Even Evil Has Loved Ones: He loves his girlfriend Jessica, and is both heartbroken and enraged when she becomes a casualty in the war. He also cares for his friend Matt and gets pissed when the Boss cripples him trying to squeeze information out of him.
- Even Evil Has Standards: Gets upset with Jessica when she makes an offensive remark about Carlos, although it's possible he just didn't like her insulting the guys he just invited over to negotiate with.
- Likewise, despite needing a scrimshaw, Maero absolutely leaves his friend out of the loop, refusing to allow him to get mixed up with the violence and ruining Matt's fame.
- Evil Sounds Deep: As can be expected, given who voices him.
- Gatling Good: Maero uses a minigun in his bossfight.
- Huge Guy, Tiny Girl: The obviously huge guy in the equation.
- Large and in Charge: Maero towers over everyone he meets, and he's not afraid of using his size and strength to get his way. It's also telling that, in a gang that prefers huge, gas-guzzling SUVs, their leader drives a monster truck.
- Made of Iron: During his boss battle, he can take several RPG rounds to the face and only lose a small amount of health. In fact, he has the highest amount of hit points out of all the characters in the game, something like 12,000 - even the Boss has less health if it's maxed out.
- Neck Lift: He is really fond of doing this, whether it's to actually make a point or to simply intimidate someone. Just ask Donnie and Dane Vogel.
- Never My Fault: His audio logs in the fourth game show that he accepts no responsibility whatsoever for starting the increasingly brutal Cycle of Revenge between the Saints and the Brotherhood, claiming that the terrible deal he offered the Boss was totally fair and that it was all the Boss's fault for being 'too greedy'.
- Rasputinian Death: It takes two missions to kill him. First he and the Boss fight on foot, which will involve a lot of bullets or RPG rounds. Then there's a cutscene fight with the Boss which consists of him falling through six floors of cement warehouse, being stabbed with a tattoo needle in the neck, and punched a few times. Then you face him in a second boss fight in his monster truck, and after the truck is destroyed the cutscene shows that he's still alive so the boss finally finishes him off with a point-blank headshot after kicking him and pistol-whipping him a few times.
- Scars Are Forever: After 'Waste Not, Want Not', he has a large burn scar covering half of his face from Boss and Carlos putting radioactive waste in Matt's tattoo ink.
- Small Name, Big Ego: He firmly believes that the Brotherhood is the strongest gang in Stilwater. He goes on believing it even after the Saints start tearing him a new one. Taken Up to Eleven if you've already defeated the Ronin and Samedi before him, where he only controls the poor southern districts of Stilwater while the Saints now control the other richer districts of the city.
- Tattooed Crook: Numerous tattoos. This turns into a major plot point early in the Brotherhood storyline, after the Saints contaminate his ink with radioactive waste.
- Too Dumb to Live: He makes three big mistakes when he goes to meet the Boss at the start of the Brotherhood storyline. First, he shows up unarmed (his shotgun is sitting on the bench next to him) and without any backup ('Where's your crew? I could kill you right now.'), which left him at the mercy of the Boss, Badass Boast or not. Then when the trio escape the police, he leads them right back to his hideout and introduces them to his friends. Lastly (and this one really screwed him over), he lets both the Boss and Carlos walk away after they turn down his deal. His girlfriend actually asks if he wants them taken care of right then and there. His response? 'No. They'll be dead soon enough.'
- He calls Cyrus Temple this in IV, claiming that not even a para-military N.G.O. Superpower like STAG could defeat the Saints - and that's coming from experience.
- Villainous Friendship: According to Luz Avalos, Maero used to be friends with Los Carnales enforcer Victor Rodríguez, before the latter was killed. 'It was a tattoo thing.' IV reveals that he and Jessica were apparently also on good terms with DJ Veteran Child, despite him being a lieutenant in a rival gang.
- Walking Shirtless Scene: The only time he wears a shirt is in the first Brotherhood mission where he attempts to negotiate with the Saints. Subverted in IV, where he keeps his shirt on the whole time.
- Would You Like to Hear How They Died?: Brags about how Carlos 'screamed like a bitch when we trussed him up' while fighting the Boss.
- Your Size May Vary: He was freaking huge in 2, but his appearance in IV has him no taller than an average NPC.
Matt
Appearances:Saints Row 2
- Anti-Villain: He is Maero's best friend and a scrimshaw for the Brotherhood. That is it. He even helps keep Maero's temper in check on a regular basis.
- Butt-Monkey: Maero and Jessica finds his musical career going nowhere, a lot of people talk about the Feed Dogs being trash and even the newspaper about the Boss ruining their concert takes a jab at them.
- Nepotism: Only in the gang because his best friend, Maero, gave him a job as a tattoo artist. He even tells the Boss that Maero deliberately keeps him out of the loop so that he would not get mixed up in the violence. A strange case, though, as he is an excellent scrimshaw and the Brotherhood certainly has use for that skill-set.
- Non-Action Guy: He is just a scrimshaw. The only time he tries to fight ends up getting him killed with a brick to the head.
- One Steve Limit: With Matt Miller. Lampshaded in SR4 where Maero talks about his Matt to Matt Miller... and how he ended up with his arm burnt to a crisp. Miller meekly admits that he knew the story was not going to end well.
- The Rock Star: Is the lead guitarist for a local band, the Feed Dogs.
- Running Gag: A few cutscenes and bystanders comments are about how his group sucks. Hell, you can even put a 'The Feed Dogs SUCK!' logo on your clothing.
- There Is No Kill Like Overkill: The Boss smashes Matt's corpse with a brick.
- Tattooed Crook: And a tattoo artist.
- Token Good Teammate: He is not even a criminal, he is just friend with one and don't even take part in his activities. He is a collateral in the feud.
- Villainous Valour: He saves Maero from being killed by the Boss at the cost of his own life, likely knowing full well that he did not have any hope of matching the person who just wiped out an entire building full of mooks not five minutes beforehand.
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Jessica Parish
Maero's snippy girlfriend.- Asshole Victim: Big time.
- Bitch in Sheep's Clothing: As the girlfriend ofMaero, this goes without saying, but she REALLY shows a sadistic streak when she has Carlosdragged to his death by a Brotherhood van.
- Call-Back: Her death 'by gangbangers' gets referenced by STAG leader Cyrus Temple in The Third as part of the reason that the unit was started in the first place. Although he blatantly leaves out the part where her and Maero were in a gang themselves, downgrading Maero to simply being a tough guy who drives monster trucks and her as an innocent caught in the crossfire.
- Dark Chick: She is mostly the money of the group and isn't a threat by herself.
- Evil Redhead: Her hair colour is just about red enough to qualify.
- Faux Affably Evil: She is pretty nice to the Boss when she first meets them. Right after the Boss' failed meeting with Maero, however, she insists on having the Saints assassinated. It's not until Maero ends up getting scarred that she decides to take matters into her own hands.
- Huge Guy, Tiny Girl: Especially when compared to Maero.
- Idiot Ball: She's able to kidnap a lieutenant of the Saints and have them tortured to the point of needing a Mercy Kill, but she doesn't realize how much this pisses off the Boss, since she felt secure enough to go to a bank with none of the gang guarding her. Which ends up with her death.
- It's Personal: Basically how she takes the Boss contaminating Maero's tattoo ink and disfiguring him. Mess with her man, she messes with the Boss' man... or well, rather the closest thing to it, being the wannabe gang-banger the Boss has a soft spot for.
- Kick the Morality Pet: Has Carlos dragged through the streets to drive the Boss insane with grief. It doesn't endwell for her...
- Missing White Woman Syndrome: How she is treated by Cyrus in Saints Row: The Third. He leaves out the fact that she had brutally killed Carlos and had a role in the gang, instead making her appear as a rich girl who ran off with a gangbanger and was caught up in the violence of the Saints.
- Politically Incorrect Villain: Downplayed. She doesn't actually express or show any racism in the game, but her introduction cutscene has her remark that Carlos (who is Hispanic) looks like her old housekeeper. Almost everyone in the room, including Maero, is put off by this comment.
- One of the Boys: Or so she tries.
- Rich Bitch: It is implied she was one of these before running off with Maero.
- Stuffed in the Fridge: You put her in the metaphorical fridge. Although the Boss had personal reason to deal with Jessica too, it was mostly to hurt Maero.The Boss: Y'know, up until this point, we've been toying with Maero... kill his bitch here, steal his money there.
- Squashed Flat: Ends up being crushed to death by Maero's Atlasbreaker while stuck in the trunk of her car.
- White Gang-Bangers: Though she isn't that involved with gang activity, it is implied that she finances the gang and plots some of the decisions for Maero. This would explain how she managed to do ahead with having Carlos killed and her financing the shipping of Maero's weapons.
A Bosozoku group of new age samurai who are implied to be backed by the Yakuza. They control most of northern Stilwater with casinos and other high value businesses, operating out of the metropolitan areas and suburbs. They like to drive fast cars and also use motorcycles to get around the city.
- Color-Coded for Your Convenience: The more powerful members wear black jackets with an eastern dragon design going throught hem, while the normal grunts wear plain yellow jackets.
- Badass Biker: Many of their members drive powerful motorcycles.
- Dragons Up the Yin Yang: Their logo is a stylized Eastern dragon surrounded by clouds, which appears on the clothing they wear and even on their motorcycles.
- Fragile Speedster: Their gang vehicles are some of the fastest in the game, but cannot take the same amount of damage as the vehicles used by the other gangs.
- Katanas Are Just Better: Their melee weapon of choice. Jyunichi even carries two around with him.
- Non-Indicative Name: Traditionally, a ronin is a samurai without a master. Some Enemy Chatter lampshades this, asking why they're called that when they do have a leader.
- Samurai: A lot of their image is based off this.
- Yakuza: It's heavily implied that the Ronin in Stilwater are just a branch of a much larger group based out of Japan suggested to be, or at least are supported by, the Yakuza. Early concept art even refers to them as 'Yakuza soldiers'.
- White Gang-Bangers: Although they are a Japanese gang, most of their rank-and-file soldiers are white Americans recruited locally or former members of the Westside Rollerz. The lieutenants on the other hand are usually Japanese.
Kazuo Akuji
Shogo's famed, very disappointed Yakuza father. Physically speaking, he is more badass than his son, but street-wise, he is actually worse.- Abusive Parents: Frequently tells Shogo right to his face that he fills him with shame. After Jyunichi is killed, Kazuo tells Shogo that he laments Jyunichi's death just as much as he does the fact that it leaves him alone with Shogo.
- Badass Boast: Gives one while impaled on a katana just seconds before dying in a boat explosion.Akuji: 'When I escape, the WORLD WILL NOT BE BIG ENOUGH FOR YOU TO HIDE IN!'
- Badass Grandpa: It may not seem apparent at first, but he is probably the most dangerous of all the rival gang leaders. For example, he beats the Boss in a sword duel (something Jyunichi could not even do while accompanied by a team of mooks) and forces the Boss to take him outIndiana Jones-style. If Boss hadn't brought their gun with them, they would have ended up the one impaled on a burning boat. Also, it should be noted that this is the first time the Boss is bested by an enemy in direct combat (Even Maero and the General go down without posing a real threat to the Boss' life, and they had a ton of their gang members backing them up!) and forced to rely on Why Don't You Just Shoot Him? to defeat their foe.
- Big Bad: During the Ronin missions: Even though Shogo led the American branch of the Ronin, Kazuo was the true leader behind it and demoted Shogo after several failures.
- Greater-Scope Villain: The Ronin are implied to be the buyers that Julius mentioned at the end of the Rollerz storyline, this has yet to be expanded on.
- Bilingual Bonus: Although non-Japanese speakers do not know what he said to Dane Vogel, it must have been rude.
- Bilingual Backfire: Vogel's response indicates that he understands Japanese and knew exactly what Kazuo said.
- Control Freak: Doesn't seem to take it well whenever he isn't fully in charge: a single disruption in the Ronin's American operations is enough to make him to drop everything and fly to America to personally take the reins away from Shogo, and he immediately severs the gang's ties with Ultor purely because Dane Vogel wouldn't kowtow to him unquestioningly.
- The Dreaded: The stuff he does in Japan is enough to have Johnny Gat put off by it.
- Evil Sounds Deep: When your voiced by the same actor as Wolverine, Spike Spiegel and Amon, this is a given.
- Fish out of Water:
- Whilst Kazuo is a ruthless Japanese Yakuza Oyabun; he has no idea how American gangs are run, leading to many mistakes and, through them, the ultimate downfall of the Ronin and his defeat. Because he's used to a strict honor system in Japan, it never crosses his mind that the Boss would just whip out a gun and shoot him at the end of their sword duel.
- Kazuo is so used to getting his way, he never thought the other side would take their revenge on him. It never occurs to him that when he severs the Ronin's ties with Vogel and Ultor, Vogel would betray his lieutenants to the Saints.
- Hoist by His Own Petard: Challenges the Boss to a sword duel, beats them...then gets shot, then stabbed with his own sword.
- Honor Before Reason: Although he is more mature and intimidating than Pretty Boy Shogo, he is also more condescending towards Dane Vogel: he scoffs at his request to control the Ronin after they shot up a hospital trying to kill Johnny Gat, and essentially cuts off all ties between the Ronin and Ultor because Vogel was not subservient to him. This bites him in the ass HARD because, A) Ultor pretty much controls the Stilwater Police Department, meaning the Ronin missed a chance for legal protection and B) Vogel turns right around on Akuji immediately after the meeting, ratting out one of their largest bases of operations to the Saints. This also gets him Hoist by His Own Petard in the final mission when he did not think about the Boss being a Combat Pragmatist, and shooting himbefore impaling him on his own sword.
- Informed Ability: Despite being talked up as a feared Yakuza boss, he proves to be even worse at leading the Ronin than Shogo.
- Jerkass: Oh yes. He's a much bigger asshole than his son, who ironically understands American gang life better than him.
- Katanas Are Just Better: And he knows how to use it.
- Knight of Cerebus: Subverted. He is played up to be a major threat to the Saints, as an infamous yakuza coming to take control of the Ronin from his laid-back and incompetent son. Instead he ends up being even worse than his son and ruins most of the gang's operations.
- The Man Behind the Man: Much more feared and competent than his son.
- Master Swordsman: He can best the Boss in a swordfight, given the Boss is a killing machine no matter the handicap that's impressive.
- Noodle Incident: The things Kazuo did in Japan even had Johnny Gat disturbed.
- Never Found the Body: He was left impaled on a flaming ship.
- Never My Fault: Big time after arriving in Stillwater. Whilst his initial criticism of Shogo is justified, Akuji undoes all the good Shogo did for the gang (such as his deal with Ultor guaranteeing police immunity)and screws up every major decision, leading to the Ronin being routed from the city.
- Not So Different: See Honor Before Reason.
- Outliving One's Offspring: Shogo dies before he does.
- Pointy-Haired Boss: Not only a huge Jerkass, but also a useless leader too.
- Small Name, Big Ego: Despite all his condescension about his son's leadership skills, he manages to totally screw up every decision he makes regarding not only his son, but also dealing with Ultor and the Saints.
- Strategy Versus Tactics: He embodies the tactics to Shogo's strategy, being far more decisive and ruthless than his son. His inability to recognize how different things are in America however means that his decisions are very short sighted, with no thought spared over the long term consequences of his actions.
- Too Dumb to Live: He outlives his son only because he is tough, but his decisions are way stupider and does not have any emotional excuses that Shogo has (Having your best man killed because daddy likes him better? Dumb but understandable, breaking ties with a megacorp because he did not kiss his ass enough? that's just plain idiocy).
- We Will Meet Again: Has not proven true...yet.
- Yakuza: He's explicitly stated to be an Oyabun, and he looks and acts the part.
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Shogo Akuji
A cocky punk who leads the Stilwater branch of the Ronin. Nowhere near as badass as he thinks he is.- And I Must Scream: In 'Gat Out of Hell', Shakespeare punishes him for his attempted coup by writing a play where he re-enacts Shogo's death. The play is very, very popular, and so Shogo gets buried alive repeatedly for the rest of eternity.
- Badass Biker: The Ronin mooks probably see him as one. In reality, he is just a spoiled punk who screws up fighting the Saints so bad, his father has to fly in from Japan just to try and clean up his mess.
- Big Bad Wannabe: He wants to be a badass, kick-ass Yakuza. But he's just a cowardly punk with bad leadership qualities.
- Bilingual Bonus: He only speaks Japanese in one scene briefly, but it is good Japanese. Helps that his voice actor is fluent in the language.
- Buried Alive: Courtesy of Gat.
- Combat Pragmatism: He is a coward who will have his men attack hospitals and funerals to kill his target.
- Cowardly Boss: He shows up to Aisha's funeral, demands a fight... and spends it running like a wuss.
- Dirty Coward: As soon as his attack on the Saints at Aisha's funeral starts going badly, he attempts to flee. And once he's caught he instantly begins grovelling to Gat, whom he'd been insulting before the fight.
- Disc-One Final Boss: Of the Ronin arc.
- Evil Is Petty: He sells out his best man to the Saints just because his father wished not to speak to him.
- Freudian Excuse: He would have made a much more effective gang boss if he were not so desperate for his father's approval.
- 'Get Back Here!' Boss: When the Ronin start losing the fight with Boss and Gat, he tries to escape on his motorcycle. He does not get very far.
- Hidden Depths: While Shogo is hopelessly inept at executing his schemes, do note that his schemes themselves are rather sensible. Cutscenes reveal that Shogo was the one who partnered up the Ronin with Ultor, giving the Ronin access to Ultor's lawyers and PR team in exchange of protecting Ultor's properties on the street. Also, while he really shouldn't have come after Gat and the Boss at Aisha's funeral—tactically speaking, he gets it right: Aisha's funeral is the one occasion when he could count on Gat and the Boss to show up in public, no matter how ugly it gets on the street.
- Shogo has a much better understanding on how American gangs work in comparison to Japanese gangs. While true that he's portrayed as incompetent, it is also his inexperience talking (though considering his schemes, he's not that bad at it). Part of the Ronin's downfall is Shogo's desperation for his father's approval that he pretty much allows his father to undo and screw up American Ronin operations.
- Inadequate Inheritor: To put it mildly.
- Jerkass: He is a petty, stupid, vindictive punk who has no idea how to effectively use the resources at his command.
- Katanas Are Just Better: Though he only uses his in one scene.
- Noodle Incident: He killed Mr. Wong's dog Sadie when he was younger, which further fueled the rivalry between Wong and the Ronin.
- Non-Action Guy: Spends the whole game giving orders and living off the Ronin's success. When he gets captured by Boss and Gat and tries to fight them, he gets his ass kicked and then buried alive.
- Royal Brat: Spends his days living off the success of his father's gang, and when Jyunichi shows him up in front of his old man, he gives the Boss his location to kill him.
- Screw This, I'm Outta Here!: Tries to pull one of these when his hit on Boss and Gat at Aisha's funeral goes south. The Boss manages to catch him before he can get away.
- Strategy Versus Tactics: He represents the strategy to his father Kazuo's tactics, through understanding the difference between American gangs and those in Japan. By maintaining the Ronin's state side operations, and making a deal with Ultor to keep the police off their backs, Shogo put the gang in a very strong position before his father takes over. The execution however is to be desired and the Saints only need to attack their casino to have Ultor doubt his ability to keep his end of the bargain and his resentment toward Jyunichi means he doesn't use his top enforcer to carry over his strategies.
- Too Dumb to Live: After sabotaging his own gang, he tries to personally carry out a hit against Gat and the Boss at Aisha's funeral. This makes Gat veryunhappy. Gat's retribution and anger is very much Truth in Television, as funerals are one of the few times gangs don't ever pick fights; even going as far as to hire police protection to ensure appropriate mourning and grieving.
- 'Well Done, Son!' Guy: A large part of his issues stem from a need to have father's approval. Going as far as arranging Jyunichi's death, just because he was jealous that his father liked him better. One of the citizens will tell the Boss that Kazuo was more pissed off at this than Shogo being given a Texas funeral.
- You Gotta Have Blue Hair: He has the tips of his hair dyed yellow, symbolizing his allegiance to the Ronin.
Jyunichi
Appearances:Saints Row 2Saints Row IV
- Anti-Villain: He is honorable to a fault, even when dealing with an impudent boss like Shogo.
- Bald of Evil: Shaven head, very bad.
- The Big Guy: He is noticeably taller than the rest of the Ronin.
- Bilingual Bonus: Most of his first appearances in the game contain him speaking in Japanese. He has to be reminded to speak English by Shogo, who gets annoyed by this happening.
- The Dragon: For Shogo. It leads to his end when Kazuo starts treating him positively compared to Shogo.
- Dual Wielding: Use two katanas.
- Even Evil Has Standards:
- He admits to Aisha that he doesn't take much pleasure in keeping her hostage and would have let her go had she not warned Johnny.
- When he challenges someone to a sword fight, he will not allow his goons to shoot his enemies. This plays out in the cutscene where he duels Gat by him disarming a fellow Ronin who tried to just shoot him while he was down, and in the 'Kanto Connection' mission, where, since you're designed not to use your guns on Jyunichi, none of the other Ronin supporting him ever think to just shoot you, either.
- Flunky Boss: He has other Ronin assisting him in a swordfight with the Boss.
- Hero Killer: By hospitalizing Gat and killing Aisha he becomes the biggest threat for the first half of the Ronin mission and accomplish way more than both Akujis.
- Honor Before Reason: He disarms a Ronin mook by throwing one of his swords at them, for daring to try shooting Gat during their impromptu duel.
- Hypercompetent Sidekick: The only reason Shogo was not deposed ages ago.
- Katanas Are Just Better: And unlike most characters in the game, he wields two of them.
- Let's Fight Like Gentlemen: With Gat and Boss.
- Like a Son to Me: Kazuo holds him in much higher regard than Shogo. It's also why Shogo arranges Jyunichi's death.
- Noble Top Enforcer: Way more noble than Shogo, who mocks the concept, and Kazuo, who is really just an old jerk.
- Samurai: Has even some of the attitude.
- Switch to English: He attempts to speak to Shogo in their native Japanese during the Ronin's introduction cutscene, but Shogo is quick to insist that he speak English as he is in America now. This is fortunate, as the game does not bother to offer subtitles for different languages and Jyunichi's dialogue was simply labeled '*speaks Japanese*' until he begins speaking in English as Shogo requested.
- Undying Loyalty: Even when Shogo makes an ass out of himself. It is only after Kazuo arrives that he stops being respectful to Shogo.
A group mostly made up of college kids and narcotic dealers from the Caribbean. The Samedi make most of their business on the drug trade, with their own signature Loa Dust bringing in most of their profits. They make use of voodoo themes and have a high ranking member who can actually perform voodoo spells.
- Ax-Crazy: Hoo boy.
- Fantastic Drug: Their Loa Dust. All the game tells us is that it's a designer drug that one smakes that contains some high grade pot along with some other substances.
- Green and Mean: Their gang colour.
- Hollywood Voodoo: They milk this image for all its worth.
- Improbably Cool Car: The gang use heavily-modified lowrider cars, convertibles and classic sedans and coupes suitable for drive-by shootings as their gang vehicles, with their main two being a Cadillac Coupe De Ville and a Lincoln Continental in all but name. While these cars are quite durable and allow for better drive by shootings, they tend to be very heavy and slow.
- Interface Screw: Most of their missions involve raids on their drug labs, which leave a blurring effect on the screen for a short time. The mission 'Bad Trip' even has this effect for the entire level since the Boss is heavily doped during the beginning.
- Machete Mayhem: They seem to favor machetes as their main melee weapons.
- Non-Indicative Name: But 'Sons and Daughters of Samedi' doesn't have the same ring.Female Voice 3:[while drunk] ...Why are they called the Sons of Samedi if they got women?
- Nothing Personal: Despite Veteran Child kidnapping Shaundi, the Saints only fight the Sons of Samedi to corner the drug market. Unlike the Ronin and the Brotherhood, who each invoke personal stakes against them (by injuring Gat and killing, respectively, Aisha and Carlos), the Saints only really fight the Sons of Samedi to corner more of the market or to destroy their competition. Goes both way as the General never seek revenge for either Veteran Child or Sunshine and simply fights for business.
- Room Full of Crazy: Most of their turf is covered in voodoo markings and symbols. The most creepy example is probably their slaughterhouse, because it also has a lot of dead animal carcasses hanging around.
- Scary Black Man: The black members of the gang are this, but the Carribean females take the cake. Almost all of their quotes have some tone of violence to them.
- Snakes Are Sinister: The gang's logo has two serpents entwined around each other. In addition, The General was originally going to wear a snake medallion as shown in his concept art. The medallion is actually an item the Boss can wear.
- White Gang-Bangers: Only about half the gang is Caribbean. The other half is white stoner college students. Even a majority of the gang's black members are actually quite light-skinned.
- The Yardies: They are an American take on the typical Caribbean street gangs, though the rank and file are college-age street kids who are simply duped and doped into the Hollywood Voodoo schtick.
The General
The ruthless, oddly-calm head of the Sons.- Badass in a Nice Suit: A slick, white suit.
- Bald of Evil: Big time. He leads the Sons with an iron fist and is willing to cut his friend's ear off because he failed him.
- Being Personal Isn't Professional: He might lead a gang made of stoned students and psychos, but he is the only gang leader who has no personal animosity and keeps it professional when dealing with the Saints. He is even way more polite towards Veteran Child than you'd expect.
- Big Bad: During the Sons of Samedi missions.
- Cool Car: He seems to have very good taste in cars, seeing as how he hardly ever bothers to leave his pimped out limo and uses a powerful armored car during his boss fight.
- Cowardly Boss: Never has the guts to fight you face to face. And spends his final boss fight hunkered in his limo. And then when the limo blows up, he runs into the mall to face the Boss in a machine gun-mounted truck.
- Disproportionate Retribution: If you steal from him, you'll lose a hand. You fail him, you'll lose an ear. And if you really mess up, you'll get burned alive.
- Evil Sounds Deep: A deep tone of voice that sounds threatening even before he suggests cutting off hands.
- Faux Affably Evil: Maintains a calm, professional façade. But do not be fooled, he is a ruthless whackjob.
- Good Smoking, Evil Smoking: Enjoys a good cigar.
- Man in White: His white suit does a lot to distinguish him from his more casually dressed underlings.
- Non-Action Big Bad: Despite being the head of one of the most violent and malicious gangs ever to invade Stilwater, all he seems to do is ride around in his limo all day, giving orders to his underlings. In fact, the player never actually fights him directly and his boss battle simply consists of chasing him down while his gang attacks you. However, you do fight him when he flees into the mall and into his machine gun-mounted truck
- No Name Given: Only known as The General.
- Only Sane Man: He's the only gang boss to not make stupid decisions when dealing with the Saints, he only looses because the Saints are just plain better than the Sons of Samedi.
- Scary Black Man: Second only to Mr. Sunshine in the scary department.
- Slouch of Villainy: Likes to conduct his business while casually reclining in the back of his limo.
- Wall of Weapons: As a testament to how dangerous he is, the walls of his limousine are lined with guns and machetes, including two very prominent assault rifles mounted behind him.
- Wicked Cultured: Sharply dressed, smokes fine cigar and knowledgeable of voodoo.
- You Have Failed Me: And for that you will lose an ear, hand, or be burned alive.
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Mr. Sunshine
The General's mysterious right-hand man and enforcer with unexplained voodoo powers.- The Aggressive Drug Dealer: To the point that he shoots a junkie when he suggests buying from someone else who actually has the product they're after.
- Ax-Crazy: Probably the creepiest bastard in the series.
- Back from the Dead: He returns as the reggae radio station's DJ in Saint's Row IV, though he's most likely not really back from the dead and just a virtual copy like Maero, Julius, and the other dead characters brought back for the game. Of course, in his case you can't really be sure...
- Decapitation Required: The Boss resorts to chopping his head off to keep him down.
- The Dragon: To The General
- Ear Ache: The General is not pleased with his repeated failure.
- Expy: Of Screwface, the Big Bad of the Steven Seagal flick Marked for Death, who is also a drug-dealing Jamaican with a Rastafarian aesthetic who claims to have voodoo powers that make him invincible.
- Fluffy the Terrible: A machete-using, voodoo-powered, unhinged nut... named Mr. Sunshine.
- Glowing Eyes of Doom: He has really off-putting yellow eyes.
- Hidden Depths: He apparently really likes 80's music, the DJ of the radio station called 'The Mix' even claims that his favorite song is Karma Chameleon.
- Hoist by His Own Petard: The Boss finally decapitates him with his own machete.
- Hollywood Voodoo: His whole shtick.
- Knife Nut: Machetes, specifically.
- Machete Mayhem: Its his Weapon of Choice.
- Made of Iron: In a crazy way his voodoo power makes him near impossible to kill; the Boss has to cut his head just to be sure, and then for good measure throws it into a meat grinder.
- Manipulative Bastard: He sends a bunch of junkies after you after you stole his cargo by saying that those who survive will be able to keep everything.
- Nigh-Invulnerability: Even without his voodoo doll, Sunshine simply reanimates every time he's shot dead by the Boss. That is, before the Boss decapitates him with his own machete.
- Off with His Head!: To make sure that he stays dead this time.
- Rasputinian Death: Gets up three times after the Boss has filled his body with bullets, until the Boss decapitates him.
- Red Right Hand: Only has one ear after The General cuts the other off as a price for his failure.
- Religion Is Magic: His voodoo doll gives him telekinesis and Nigh-Invulnerability.
- Scary Black Man: Really scary. The Boss refused to have Shaundi tagging along because a psycho like Sunshine would tear her apart.
- Supernatural Gold Eyes: His golden eyes fit his scary sorcerer position.
- Undying Loyalty: To the General.
- Voodoo Doll: He uses one during his boss battle, though his works slightly different than normal voodoo dolls; Rather than being used to torment or torture victims, it makes him invincible once he's holding it.
DJ Veteran Child
Appearances:Saints Row 2Saints Row IV
- All Girls Want Bad Boys: Most of the people who call into his radio station seem to be teenage girls with a crush on him.
- Amicable Exes: Probably the sole exception of all of Shaundi's many exes. While all her other known ex-boyfriends are happy to hang out with her and help her with anything she needs, Veteran Child is still very bitter about the breakup and will sometimes go on a rant about the fickle nature of women on air, even dedicating the song 'Hate' by the Plain White T's specifically to Shaundi.
- Anti-Villain: He's just a dumbass, drug-addicted DJ whose Loa Dust addiction got him in too deep.
- Back from the Dead: In IV, Zinyak recreates him from Shaundi's memories to torment her after The Boss breaks her out of her first Ironic Hell. He manages to make it into Virtual Steelport, where his attempts to start a legion of fans to take over goes about as well as you would expect. Defeating him allows him to be reprogrammed into a homie.
- Berserk Button: While usually scared of his employers, when Mr. Sunshine tells him to know his place in the gang, he actually gives him a Death Glare.
- Black Sheep: Of Shaundi's exes, see Amicable Exes above for more detail.
- Boss Arena Idiocy: During his mission, he takes Shaundi hostage as a human shield. The only way to get him to let go of her is by hitting him with a flashbang. He fights the Boss in a club filled with bright lights and a large supply of thisexact type of grenade scattered throughout the area.
- Bullying a Dragon: He keeps telling off Mr. Sunshine, apparently unaware what a golden eyed gang enforcer can do, until the witch doctor grabs him by the throat and The General considers setting Veteran Child on fire for his failures.
- Butt-Monkey:
- No one in the Sons of Samedi bar The General think highly of him. In fact, members within the gang actually thank you for killing him rather than mourn his defeat.
- The simulated version of him in IV, big time. A majority of his homie conversations include him being made fun of.
- Cool Shades: He wishes.
- Dirty Coward: VC is a wuss through and through, only infiltrating the Saints' hideout when the physically weakest of its members is all alone, then using her as a human shield when someone who could beat the tar out of him shows up.
- Even Evil Has Standards:Female Caller:: I wanna hear 'Face Down' by The Red Jumpsuit Apparatus! It's sooooo romantic!
- Evil Counterpart: To Shaundi in 2. Both are stoners who are involved in drug distribution, really get around, are well-known outside of their respective gang (Shaundi for getting around, and VC for being the DJ of a radio station), have dreaded haircuts, are the brains of their groups, and are the weakest members of their gang.
- The Face: Well, the General isn't exactly a people person, and no one will let Mr. Sunshine anywhere near the Campus without calling the cops. So he handles the distribution.
- Fan Hater: He utterly despises the Feed Dogs.
- Flunky Boss: He isn't much of a fighter, so he has goons assisting him.
- He-Man Woman Hater: He often goes on tirades against 'evil women' on air, and how to him, they're all 'tatty bitches'.
- Hypocrite:
- While playing 'Face Down' by The Red Jumpsuit Apparatus on Gen X, he will sometimes comment that he hopes that the abusive Bastard Boyfriend in the song 'gets what's coming to him'. He really isn't one to talk, since he later kidnaps his ex-girlfriend and uses her as a hostage to save his own sorry ass.
- Despite his hatred for the Feed Dogs, in his homie conversation with CID, he asks CID to play Feed Dogs music. CID calls him out for this and refuses to play music for him.
- Insistent Terminology: Despite being a very popular DJ to not be classified as being a Small Name, Big Ego, he insists that he is 'triple platinum'.
- Large Ham: Considering he's played by Neil Patrick Harris, this is a given. Just listen to him scream his name on air.
- Me's a Crowd: He does this twice in the fourth game. First during Shaundi's second Ironic Hell, and then during the finale of his boss battle in Virtual Steelport.
- Minion with an F in Evil: He's just a dumb DJ in some deep shit with real criminals.
- New-Age Retro Hippie: Who somehow runs with a gang of crazy murderers. Lampshaded in his homie conversation with Asha in IV.
- Nice Hat: Never seen without his rainbow Rasta hat.
- No Name Given: Only known by his DJ name.
- Smug Snake: He's in way over his head with both the Samedi and the Saints, and it shows.
- The Stoner: High most of the time.
- Too Dumb to Live: After the destruction of the Loa Dust farm, he is ordered by The General to kill Shaundi, the Saints' weakest lieutenant, after he admits he told her about the farm. Rather than quickly finish her off when she's alone, he kidnaps her and attempts to lure The Boss into an obvious trap that doesn't work. When The Boss does find him, he's out in the open with her as a human shield, surrounded by numerous flashbangs in a nightclub of all places.
- Trash Talk: One of his defining character traits.
- Villainous Breakdown: He has one when he realizes that the Boss survived his trap, and that they are coming to kill him.
- White Gang-Bangers: He contrasts a lot with the other lieutenants.