Autodesk Softimage 2019 Download
Autodesk Softimage 2019 Download Pdf
Key Strengths of Softimage: A Powerful Companion to Maya. An ideal companion to Autodesk Maya software, Autodesk Softimage software is a high-performance, comprehensive 3D application that enables artists to use intuitive, nondestructive workflows to create stunning character animation and effects.
The truly neat Autodesk Softimage 2015 download education feature of modeling in all types of simulation back then was that I could experiment with the positioning of the passages cheaper version of Autodesk Softimage 2015. 2019 Product Rating: 5 / 5 Softimage Review. Is available for both Windows and Mac The Big Picture and also for those. Download a free 3-year licence of this software and find training and other resources. Use the power of Softimage with other. Autodesk Softimage General-Softimage. Published on Feb 2, 2019.
Is there any way I can download it now? Even previous verions.
Replies
- Offline / Send MessageI heard you could still buy Softimage as part of a bundle with 3ds Max or Maya.
- Offline / Send MessageYou can download it from http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-1.html
Why would they sell it? It's the only app that can compete with Max/Maya. They don't want some other company to hurt Max/Maya sales. - Offline / Send MessageAvailable For Freelance Work / Portfolio
- Offline / Send MessageIs it time to be that guy?
Who am I kidding. It's always time to be that guy. - Offline / Send Messagewhy they didn't just sell it.
Because it's kinda stupid to keep 3 software that does the same thing the same way.In a few years i'm pretty sure maya and max will merge in only one software an the competition will be with modo. - Offline / Send MessageIt's interesting how the latest Softimage service pack is actually the full program. Does it even require a license to run ?www.pioroberson.com
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Steam workshop items - Offline / Send MessageI wish they'd just strip it down and release it as freeware. Wishful thinking on my part though.
- Offline / Send MessageI knew Autodesk stopped the developpment of XSI long ago however I'm still wondering why they didn't just sell it.
Is there any way I can download it now? Even previous verions.
The reason autodesk picked it up in the first place was to remove a competitor from the marketplace. Naturally, if they resold it or released it for free, that would defeat the purpose of them buying it in the first place.
Can almost promise you that their ultimate goal will be to have only one primary 3d application (most likely Maya). Lets just hope Autodesk doesnt manage to acquire any other 3d packages which they can kill slowly as part of the process. - Offline / Send MessageTalk about anti competitive business practices, buy out a piece of software, don't update it, and let it slowly die before actually killing it off. Is that even legal? Autodesk pretty much has a Monopoly on the industry.
- Offline / Send MessageAutodesk Xpretty much hasX wants to have a Monopoly on the industry.
Fixed. - Offline / Send MessageI don't think its simply as simple has just selling Softimage itself to another party, or stripping it down. Contrary to what people think, Softimage was continually developed from it's Autodesk acquisition in 2008 to the 2015 release last year.
You can go the wiki and see a full list of features and developments during this time. As such alot of technology/IP was implemented and so it's not so easy to rip that out.
As for Service Packs being the full program, they've always been like that. Previous updates and service packs have been full installs and not incremental. They still need a license to run though, as they're updates to the version that's been licensed.
Taken from the FAQ - Autodesk plans to provide support and maintenance services to Softimage customers with active Autodesk Subscription contracts until April 30, 2016 or until the end of their contract in cases where an existing contract has a later expiry date. Customers renewing Subscription contracts will be able to continue to do so until April 30, 2016. Where necessary, contracts after March 28, 2014 will be prorated to end on April 30, 2016.
Anyone can buy extra seats of the Maya or Max + Softimage bundle until Feb 1, 2016, you do not need to be on maintenance.CGI Head of Modelling at Burrows - Offline / Send MessageYup, Autodesk really added a lot to Softimage, what would of 3d artists done without a viewcube? Most of the features were better 3ds Max, Maya, and FBX integration, high quality viewport, improved existing features, and added tiny things from Max and Maya that weren't really missing, like apply thickness and cap hole. Felt more like shuffling around and copying over feature sets more than actually improving the tool (besides ICE which got a decent number of improvements).
I also noticed this when looking through the view history Wiki: http://softimage.wiki.softimage.com/history/xsidocs_whatwasnew/new_Version75.htmInterface and Tools
Rebranding
SOFTIMAGE® XSI® is dead! Long live Autodesk® Softimage®! - Offline / Send MessageYes the name was changed, although even now people still call it XSI.
And there's been alot more stuff added than what you say. This has been debated many times on si-community and the user list.CGI Head of Modelling at Burrows - Offline / Send MessageI'm not saying Autodesk didn't touch it, but from the day I heard Autodesk bought Softimage, and with every update, I had a bad feeling in my gut, knowing Softimage wasn't going to be around much longer, obviously that came to fruition.
- Offline / Send Message3D art packages are very difficult to create and maintain. I'd imagine it would be beneficial for artists in the long run if Autodesk eventually eliminated all but one of their software packages so their engineers can focus on improving a single piece of software.
- Offline / Send MessageNot necessarily, a lot of amazing work comes from competition, a la the space race. Now making all 3D packages a bit more standard in interfaces would be nice but imo it's pretty easy to jump from one to the other already.
Unless you're doing animation, in which case I gather things are a bit tricker to go from one to the other.anthonyrussello.com
Database Developer/Environment Modeler for Kongsberg Maritime Simulators - Offline / Send MessageIt's interesting how the latest Softimage service pack is actually the full program. Does it even require a license to run ?
Thats what i want to know...Personal Website and Blog iadagraca.com
Google+TwitterSketchfabArtStation - Offline / Send MessageI heard you could still buy Softimage as part of a bundle with 3ds Max or Maya.
http://www.bhphotovideo.com/c/search?Ntt=softimage&N=0&InitialSearch=yes&sts=ma&Top+Nav-Search= - Offline / Send Message
Cars are very difficult to create and maintain. I'd imagine it would be beneficial for drivers in the long run if Car Manufacturer X eventually eliminated all but one of their car models so their engineers can focus on improving a single car model. :poly121:3D art packages are very difficult to create and maintain. I'd imagine it would be beneficial for artists in the long run if Autodesk eventually eliminated all but one of their software packages so their engineers can focus on improving a single piece of software.www.dennylindberg.com - rigger, animator, programmer - Offline / Send MessageNot necessarily, a lot of amazing work comes from competition, a la the space race. Now making all 3D packages a bit more standard in interfaces would be nice but imo it's pretty easy to jump from one to the other already.
Unless you're doing animation, in which case I gather things are a bit tricker to go from one to the other.
This is more like a F1 Team or a Cycling Team, there's someone who have to sacrifice himself to have more chances to make the team leader win.
In this case, without a real competition they gained market share without innovating, acquiring Alias Wavefront, they got Alias Studio Tools, Alias SketchBook, Alias MotionBuilder and many other technologies like FBX.
The only real alternative to Autodesk Softimage is SOFTIMAGE XSI
If Autodesk releases Softimage as a PLE, what happens to the mental ray license? Softimage doesn't have a software renderer besides that.Cars are very difficult to create and maintain. I'd imagine it would be beneficial for drivers in the long run if Car Manufacturer X eventually eliminated all but one of their car models so their engineers can focus on improving a single car model. :poly121:
Many car models are based on the same mechanics and chassis, what changes is the body design.ArtStation - Offline / Send Message
Actually yes. If all cars were standardized you could have one for 10 dollars. The maintenance would be insanely efficient and you could probably do most of it yourself due to a modular plugin approach, pretty much how people who service their own computers do it now (the ones who dare to open the box ). You could assemble the model you needed from blocks be it spots model or station wagon, or pickup or whatever and even change the config on a need basis, 3d print your own shell, or even design your own shell and mount it.Cars are very difficult to create and maintain. I'd imagine it would be beneficial for drivers in the long run if Car Manufacturer X eventually eliminated all but one of their car models so their engineers can focus on improving a single car model. :poly121:
That would make sense though. We still need a Jaguar XJS 150 series sports to show the length of our financial willy.ZBrush Training 3DSMax Training Unreal4 Training Unity 3D Training Art-Werx
- Offline / Send MessageThats what i want to know...
I already answered that above.CGI Head of Modelling at Burrows - Offline / Send Message
Modo's been getting sold quite frequently. I'm legitimately concerned about Autodesk picking them up as well in the future.The reason autodesk picked it up in the first place was to remove a competitor from the marketplace. Naturally, if they resold it or released it for free, that would defeat the purpose of them buying it in the first place.
Can almost promise you that their ultimate goal will be to have only one primary 3d application (most likely Maya). Lets just hope Autodesk doesnt manage to acquire any other 3d packages which they can kill slowly as part of the process.
Luckily though, they can't touch Blender.Portfolio - Offline / Send MessageSomething weird is going on with software. Almost every bright , game-changing tool goes nowhere while mediocrity rule the software world.
XSI is probably most convenient set of 3d tools ever existed. I am missing a few UV tools from there which since never been replicated. Imo Maya is a utter mess in comparison. Modo is not even close.
There are few in 2d field too. Do somebody remember Creative house expression? Microsoft bought, castrated it and then just abandoned. It had best brush system, truly non repetitive and flexible + a true vector/raster hybrid.
Painter shared a lot with it and then also went nowhere. Not a single thing worth an upgrade during last 10 years. Now it's so behind of current needs I moved to Photoshop completely.
While Photoshop is mediocre in everything as all Adobe products. Not sure why I pay its rent.
I loved Xara but it seems dying slowly too while being one of most time saving 2d tool.
Another one http://www.fxguide.com/featured/tandent-lightbrush-engineering-an-image/
Lightbrush . I tried their demo. It was absolutely revolutionary tool . Too expensive although. But then just disappeared.
Original author(s) | Softimage, Co. |
---|---|
Developer(s) | Autodesk |
Initial release | 2000; 19 years ago (as Softimage XSI) |
Stable release | 2015 / April 14, 2014; 5 years ago |
Operating system | Microsoft Windows, Linux |
Type | 3D computer graphics |
License | Trialware |
Website | www.autodesk.com/softimage |
Autodesk Softimage, or simply Softimage (/sɒftɪˈmɑːʒ/) is a discontinued 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments.
Released in 2000 as the successor to Softimage 3D, Softimage XSI was developed by its eponymous company, then a subsidiary of Avid Technology. On October 23, 2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $35 million, thereby ending Softimage Co. as a distinct entity.[2] In February 2009, Softimage XSI was rebranded Autodesk Softimage.
A free version of the software, called Softimage Mod Tool, was developed for the game modding community to create games using the Microsoft XNA toolset for PC and Xbox 360, or to create mods for games using Valve Corporation's Source engine, Epic Games's Unreal Engine and others. It was discontinued with the release of Softimage 2014.
On March 4, 2014, it was announced that Autodesk Softimage would be discontinued after the release of the 2015 version, providing product support until April 30, 2016.[3]
- 1Overview
Overview[edit]
Autodesk Softimage is a 3D animation application comprising a suite of computer graphics tools.
Modeling tools allow the generation of polygonal or NURBS models. Subdivision modeling requires no additional operators and works directly on the polygonal geometry. Each modeling operation is tracked by a construction history stack, which enables artists to work non-destructively. Operators in history stacks can be re-ordered, removed or changed at any time, and all adjustments propagate to the final model.
Control rigs are created using bones with automatic IK, constraints and specialized solvers like spine or tail. Optionally, the ICE system can be used to create light-weight rigs in a node-based environment. The rigging process can be sped up through the use of adaptable biped and quadruped rigs, FaceRobot for facial rigs and automatic lip syncing.
Animation features include layers and a mixer, which allows combining animation clips non-linearly. Animation operators are tracked in a construction history stack that is separate from the modeling stack, enabling users to change the underlying geometry of already animated characters and objects. MOTOR is a feature that transfers animation between characters, regardless of their size or proportions. GATOR can transfer attributes such as textures, UVs, weight maps or envelopes between different models. Softimage also contains tools to simulate particles, particle strands, rigid body dynamics, soft body dynamics, cloth, hair and fluids.
Autodesk Student
The default and tightly integrated rendering engine in Softimage is mental ray. Materials and shaders are built in a node-based fashion. When users activate a so-called render region in a camera view, it will render this section of the scene using the specified rendering engine and update completely interactively. A secondary rendering mode is available for rendering real-time GPU shaders written in either the Cg or HLSL languages.
Also included is the FX Tree, which is a built-in node-based compositor that has direct access to image clips used in the scene. It can thus not only be used to finalize and composite rendered frames, but also as an integral part of scene creation. The FX Tree can be used to apply compositing effects to image clips being used in the fully rendered scene, allowing Softimage to render scenes using textures authored or modified in various ways within the same scene.
In addition to the node-based ICE platform described below, Softimage has an extensive API and scripting environment that can be used to extend the software. The available scripting languages include C#, Python, VBScript and JScript. A C++ SDK is also available for plug-in developers, with online documentation available to the public.[4]
Autodesk Products
ICE Interactive Creative Environment[edit]
On July 7, 2008 the Softimage, Co. announced Softimage XSI 7,[5] which introduced the ICE (Interactive Creative Environment) architecture. ICE is a visual programming platform that allows users to extend the capabilities of Softimage quickly and intuitively using a node-based dataflow diagram. This enables artists to create complex 3D effects and tools without scripting. Among the main uses for ICE are procedural modeling, deformation, rigging and particle simulation. It can also be used to control scene attributes without the need to write expressions, for example to add camera wiggle or make a light pulsate. ICE is a parallel processing engine that takes advantage of multi-core CPUs, giving users highly scalable performance.
ICE represents Softimage functionality using a collection of nodes, each with its own specific capabilities. Users can connect nodes together, visually representing the data flow, to create powerful tools and effects. Softimage ships with several hundred nodes; among them are both low level nodes, such as Multiply or Boolean, as well as a number of high level nodes called compounds. Compounds serve as 'wrapper nodes' to collapse ICE graphs into a single node. Softimage allows users to add custom compounds to its main menu system for easy reusability.
The screenshot on the right shows an example of a simple geometry deformation ICE graph. In a practical scenario, one would collapse the graph into a compound and expose important parameters, for instance the deformation intensity. After adding the tool to the user interface it can easily be applied to other objects. Compounds can also be shared between installations because their entire functionality is stored in XML files.
The graph-based approach of ICE allows for the creation of effects previously attainable only through the use of scripting and/or compiled code. Due to its visual nature and interactivity, it is very accessible for users with no programming experience. Many free and commercial ICE tools have been made available by users and 3rd party developers. Softimage contains an ICE-based fluid and physics simulator called Lagoa as well as an ICE-based version of the Syflex cloth simulator.
Industry usage[edit]
Softimage is primarily used in the film, video game and advertising industries as a tool to generate digital characters, environments and visual effects. Examples of films made with the help of Softimage are Jurassic Park,[6]Thor,[7]Predators,[8]District 9,[9]White House Down[10] and Elysium.[11]
Releases[edit]
- Autodesk Softimage 2015 released April 14, 2014
- Autodesk Softimage 2014 released April 12, 2013
- Autodesk Softimage 2013 released April 12, 2012
- Autodesk Softimage 2012 SAP (Subscription Advantage Pack) released September 27, 2011
- Autodesk Softimage 2012 released April 7, 2011
- Autodesk Softimage 2011 SAP (Subscription Advantage Pack) released October 7, 2010
- Autodesk Softimage 2011 released April 9, 2010
- Autodesk Softimage 2010 released September 14, 2009
- Autodesk Softimage 7.5 released February 20, 2009
References[edit]
- ^'Softimage 2015 Final Release Announcement'. www.autodesk.com. Retrieved September 20, 2017.
- ^Simon Carless (October 24, 2008). 'Autodesk Acquires Softimage For $35 Million'. Gamasutra. Retrieved September 10, 2013.
- ^'Softimage final release announcement'. Autodesk Inc. Retrieved March 4, 2014.
- ^'Softimage SDK Documentation (en-us)'.
- ^'Softimage, Co. announces Softimage, XSI 7 powered by ICE''. i3D_Eddy. July 7, 2008. Retrieved July 18, 2011.
- ^'The long and lonely death of Softimage'. DigitalArts. Retrieved June 14, 2015.
- ^Vincent Frei (June 27, 2011). 'THOR: Jonathan Harb – VFX Supervisor & Founder – Whiskytree'. The Art of VFX. Retrieved July 18, 2011.
- ^Bill Desowitz (July 13, 2010). 'Letting the Predator Hounds Loose'. Animation World Network. Retrieved July 18, 2011.
- ^'Embassy on 'District 9''. CG Society. August 22, 2009. Retrieved July 18, 2011.
- ^'Action beats: 6 scenes from White House Down'. fxguide. October 22, 2013. Retrieved March 1, 2014.
- ^'Creating the Details of Elysium's Luxury World'. CreativeCOW. Retrieved March 1, 2014.
External links[edit]
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Discontinued / Legacy |
Coordinates: 45°30′47″N73°34′17″W / 45.5131°N 73.5715°W